Lara Croft meets Peter Chung
Lara Croft celebrates her 10-year anniversary with a new game for the PlayStation 2, Tomb Raider Anniversary (Eidos, $29.99), and a new cartoon adventure series hosted by the Turner Broadcasting System's GameTap, an online digital game distribution and broadband entertainment site.
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| Peter Chung |
Mr. Chung was the first to animate Lara for the GameTap series in a three part adventure called "Keys to the Kingdom." He offered The Washington Times a few words on the project and how it came together.
What attracted you to this project?
First of all, I was interested in doing a film for release online. The future of film distribution looks increasingly as if it will be internet-based, especially for animated shorts. I was in the process of developing a series of my own for the web, so this was a chance to see what level of production quality might be possible, and whether viewers would choose to watch.
How does Lara Croft compare to Aeon Flux?
Lara's a tomb raider, which is another word for plunderer. She is very much an old-fashioned establishment figure, embodying a nostalgia for old Colonial English values. Aeon is an anarchist, a terrorist, and is more interested in disrupt status quo. Despite being athletic women who wield guns, they're driven by very different impulses.
Considering that Tomb Raider is a well established title with a loyal fanbase, there were certain rules to follow and expectations to meet. There was some resistance to allowing Lara's character to be as emotionally vulnerable, or demonstrative as I would have liked. Apart from that, Gametap and Eidos really gave me a lot of freedom to tell the kind of story I wanted to tell. In the end, I think we delivered something to make the fans happy, and that was the most important goal.
What were your goals in creating the animated piece?
For myself, I found the character of Tomb Raider to be an opportunity to express my view of problems arising from conflicting religious beliefs. It seems that the real world consequences of discovering ancient relics with mystical powers, as Lara regularly does, would be to upset the prevailing religious organizations. Elaborate tombs exist to express man's beliefs about death, the soul, and the afterlife. All of which are inferred through a belief in various gods.
How has the world of animation changed since the days of MTV's Liquid Television?
When I did Aeon Flux for MTV, it was really the first late-night animated series for adults and it carried a discalimer warning sensitive viewers about extreme content. Since then, there's been a lot of animation for adults on television, the home video market has exploded, and viewers have become more accustomed to a wider range of animated content through video games, Japanese animation, computer animated feature films, and live-action films incorporating CG. At the moment, it's a good time to be working in animation, though the demand for hand-drawn 2D animation is in decline. Maybe the Tomb Raider animated series will attract some interest in 2D.
What are you working on next?
I've been developing several projects for animated features. One is a different subject for me, in that it's aimed at a family audience. I've got plans to do an animated Aeon Flux project, plus an origianl CG feature. These things typically take a lot of time to get going. I'm also involved in a planned series of shorts based on the Terminator movies. Meanwhile, I'm considering offers to work on projects that are starting production at established studios. In other words, I can't exactly say.
— Joseph Szadkowski

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